ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Stargunner Bug Revision List ³ ³ Patch Version 1.0b to 1.1 Written by Craig Allsop ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ To apply this patch: ~~~~~~~~~~~~~~~~~~~~ 1. Copy ALL the patch files into your Stargunner directory. The patch contains a new version of the executable (STARGUN.EXE) which should overwrite your previous version. 2. Execute the patch file: PATCH010 Note: ~~~~~ The patch file will apply changes to STARGUN.DLT and then delete all your save game files (*.SAV). This is necessary since the old save files are not compatiable with this version. Should you have any problems applying the patch you should delete the Stargunner directory and install a new copy again. Then follow the above instructions to apply the patch. Problems: ~~~~~~~~~ Q. I ran the patch program but it gave me this error: *ERROR, directory already patched, next version will be xxxx011 A. If you installed Stargunner again, you may get this error from the patch program if you do not completely remove the Stargunner directory. If this happens ignore the error and press Y to make the patch program continue. *WARNING, Can't patch (size changed from 5347538 to 5346364) A. The file STARGUN.DLT has already been patched. Once patched it should be 5346364 bytes long. If you got this error but the last number is not as above you should install a new copy of Stargunner and apply the patch again, otherwise this is no problem, just run the game now. Q. I ran Stargunner but it gave me this error: - Exe (1.1) vs. Database (1.0b) version mismatch. A. You have not yet applied the patch. Execute the patch program PATCH010 and then run the game. Changes to Version 1.1 ~~~~~~~~~~~~~~~~~~~~~~ - LFB (liner frame buffer) now defaults to OFF to avoid problems with the buggy SDD 5.3 in VESA mode. - Updated the credits screen. - Corrected a save problem that appears at the end of the asteriod field which causes the game to scroll forever. - Corrected a configuration problem: If Stargunner is run before setup, then setup is run, it fails to autodetect the sound card. - Support for SEGA & SNES joysticks has been removed due to lack of support by the author of the adapter interface needed to use these joysticks. - Fixed 'sprites active' bug if user presses F10 at the end of a stage while stage stats are being displayed.